Needs Analyses with LEGO® SERIOUS PLAY®

Creators: Kranawetleitner, Tanja and Krebs, Heike and Kuhn, Nina and Menner, Marietta
Title: Needs Analyses with LEGO® SERIOUS PLAY®
Item Type: Conference or Workshop Item
Event Title: (Proceedings of the) Joint International Conference (JCSG) "Serious Games"
Event Location: Stoke-on-Trent, UK
Event Dates: November 19–20, 2020
Page Range: pp. 99-104
Date: 2020
Divisions: Informationsmanagement
Abstract (ENG): In the development of companies, innovative methods, including game-based approaches, can support change management. Within the project “Education 4.0 for SMEs”, LEGO® SERIOUS PLAY® (LSP) is used in small and medium-sized enterprises as a needs analysis based on the gamification approach. LSP is a methodology that stimulates free communication. It opens access to those types of knowledge that are otherwise difficult to reach or to express, like personal attitudes or values. Constructions using LEGO® bricks help to visualise this knowledge and to make abstract ideas tangible. Hence, it is a particularly suitable method for needs analysis in times of digitalisation. The paper presents first data collected using LSP in the business context, providing a first impression of the possibilities, limitations, and applications of this method.
Forthcoming: No
Language: English
Citation:

Kranawetleitner, Tanja and Krebs, Heike and Kuhn, Nina and Menner, Marietta (2020) Needs Analyses with LEGO® SERIOUS PLAY®. In: (Proceedings of the) Joint International Conference (JCSG) "Serious Games", November 19–20, 2020, Stoke-on-Trent, UK, pp. 99-104. (Lecture Notes in Computer Science; 12434). ISBN 9783030618131

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