| Creators: |
Kranawetleitner, Tanja and Krebs, Heike and Kuhn, Nina and Menner, Marietta |
| Title: |
Needs Analyses with LEGO® SERIOUS PLAY® |
| Item Type: |
Conference or Workshop Item |
| Event Title: |
(Proceedings of the) Joint International Conference (JCSG) "Serious Games" |
| Event Location: |
Stoke-on-Trent, UK |
| Event Dates: |
November 19–20, 2020 |
| Page Range: |
pp. 99-104 |
| Date: |
2020 |
| Divisions: |
Informationsmanagement |
| Abstract (ENG): |
In the development of companies, innovative methods, including game-based approaches, can support change management. Within the project “Education 4.0 for SMEs”, LEGO® SERIOUS PLAY® (LSP) is used in small and medium-sized enterprises as a needs analysis based on the gamification approach. LSP is a methodology that stimulates free communication. It opens access to those types of knowledge that are otherwise difficult to reach or to express, like personal attitudes or values. Constructions using LEGO® bricks help to visualise this knowledge and to make abstract ideas tangible. Hence, it is a particularly suitable method for needs analysis in times of digitalisation. The paper presents first data collected using LSP in the business context, providing a first impression of the possibilities, limitations, and applications of this method. |
| Forthcoming: |
No |
| Language: |
English |
| Citation: |
Kranawetleitner, Tanja and Krebs, Heike and Kuhn, Nina and Menner, Marietta
(2020)
Needs Analyses with LEGO® SERIOUS PLAY®.
In: (Proceedings of the) Joint International Conference (JCSG) "Serious Games", November 19–20, 2020, Stoke-on-Trent, UK, pp. 99-104.
(Lecture Notes in Computer Science; 12434).
ISBN 9783030618131
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