Virtual Negotiation Training "Beat the Bot"

Creators: Fiedler, Jan and Dannenmann, Barbara and Oed, Simon and Kracklauer, Alexander H.
Title: Virtual Negotiation Training "Beat the Bot"
Item Type: Conference or Workshop Item
Event Title: IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Ajunct)
Event Location: Bari, Italy
Event Dates: October, 4-8, 2021
Page Range: pp. 500-501
Date: 2021
Divisions: Wirtschaftswissenschaften
Abstract (ENG): The VR application "Beat the Bot" has successfully combined VR and AI in a negotiation-based dialogue scenario. The purpose is to achieve real success with users, enabling access into future, modern negotiation-based training. The aim of this VR application is to experience a negotiation situation in the form of a pitch and to learn to apply an ideally optimal negotiation style in a highly competitive sales negotiation for capital goods. The user slips into the role of the seller and uses natural language to negotiate with two virtual, AI-controlled agents acting in the role of two professional buyers. The VR application motivates the repetition and consolidation of the learning content by incorporating playful elements and creating a serious game environment
Forthcoming: No
Language: English
Citation:

Fiedler, Jan and Dannenmann, Barbara and Oed, Simon and Kracklauer, Alexander H. (2021) Virtual Negotiation Training "Beat the Bot". In: IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Ajunct), October, 4-8, 2021, Bari, Italy, pp. 500-501. ISBN 9781665412988

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