| Creators: |
Bartel, Alexander and Hagel, Georg |
| Title: |
Gamifying the Learning of Design Patterns in Software Engineering Education |
| Item Type: |
Conference or Workshop Item |
| Event Title: |
(Proceedings of the) IEEE Global Engineering Education Conference (EDUCON) "Smart Education in Smart Cities" |
| Event Location: |
Abu Dhabi, United Arab |
| Event Dates: |
April, 10-13, 2016 |
| Page Range: |
pp. 74-79 |
| Date: |
2016 |
| Divisions: |
Informationsmanagement |
| Abstract (ENG): |
In this contribution a process and a way for a standardized documentation are proposed for the creation of gamified and competency-based learning activities. Furthermore the application of the process and its documentation is described by using an exemplary learning activity which was created, implemented and evaluated. The findings indicate, that the use of gamification design elements for learning a design pattern can be effective and successful and can lead to an increase in learning motivation |
| Forthcoming: |
No |
| Language: |
English |
| Citation: |
Bartel, Alexander and Hagel, Georg
(2016)
Gamifying the Learning of Design Patterns in Software Engineering Education.
In: (Proceedings of the) IEEE Global Engineering Education Conference (EDUCON) "Smart Education in Smart Cities", April, 10-13, 2016, Abu Dhabi, United Arab, pp. 74-79.
ISBN 9781467386333
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