Podcast zu: Representations of Poverty in Videogames / von Adam Crowley, Basingstoke: Palgrave MacMillan, 2022. - ISBN 9783031001437

Creators: Inderst, Rudolf T. (Host)
Title: Podcast zu: Representations of Poverty in Videogames / von Adam Crowley, Basingstoke: Palgrave MacMillan, 2022. - ISBN 9783031001437
Item Type: Other
Event Title: New Books Network (NBN)
Event Dates: November 11, 2022
Date: 2022
Divisions: Informationsmanagement
Abstract (ENG): Adam Crowley's book Representations of Poverty in Videogames (Palgrave MacMillan, 2022) argues that digital games address contemporary, middle-class anxieties about poverty in the United States. The early chapters consider gaming as a modern form of slumming and explore the ways in which titles like The Elder Scrolls V: Skyrim and World of Warcraft thematize poverty. The argument turns to the field of literary studies to identify analytical frameworks for addressing and understanding these themes. Throughout, the book considers how the academic area of inquiry known as game studies has developed over time, and makes use of such scholarship to present, frame, and value its major claims and findings. In its conclusion, the book models how poverty themes might be identified and associated for the purpose of gaining greater insights into how games can shape, and also be shaped by, the player’s economic expectations.
Language: English
Link eMedia: Download
Citation:

Inderst, Rudolf T. (Host) (2022) Podcast zu: Representations of Poverty in Videogames / von Adam Crowley, Basingstoke: Palgrave MacMillan, 2022. - ISBN 9783031001437. In: New Books Network (NBN), November 11, 2022

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